Leonin+Animate Dead is not valid anymore due to using Yawgmoth’s Will, so keep that in mind (unless you’re using Leonin in someone else’s graveyard, it can happen). Now that the cEDH landscape has delved so deep into Consultation decks that even fast Flash Hulks are a secondary to grinding value with Mystic Remora and Rhystic Study, it’s time to start asking the question “Do I Win?” as often as possible, and as fast as possible. The sketchiest of keepable hands, but still keepable as it has a steady game plan. Produce enough mana to tutor, play and activate Scroll Rack (playing and activating costs 3 mana total, so that plus tutoring costs), 2. : If your opponent is playing any Hulk pile that requires casting spells afterward, : Your strongest weapon against Hulk is ironically our other opponents’ interaction against, … call it out. Meta-specific hate cards like, There were more than half a dozen decks that won by abusing Lab Man before 2019 in the cEDH scene, but now with the arrival of. There aren’t many meta-specific cards I’d particularly recommend, as the combo package is pretty immune to any specific hate. If they try rounding up the table against you, play the attention politics as much as you can and try beating them at their own value game. I would most definitely try a turn 2 Ad Nauseam here with 0 mana floating; the deck is designed to win from those kinds of situations as often as possible with all the Moxen and other fast mana we have still in our deck. If you’re up against multiple Hulk players, this strategy unfortunately gets less effective and your wins come down to luck more than anything. There has been more than several dedicated Ad Naus combo decks played online in the past (Zur, Jeleva, Mono Black Sidisi etc. As such the booyman nature or jace was built up, and peeked at his unbanning, since then he is shown as very strong but not format defining or warping. Simultaneously, the tempting process of netting more and more cards and resolving an ever-changing puzzle presented by those cards has also become an addiction of many EDH combo and storm pilots over the years. In this article I’m going in-depth with the main themes involved in the deckbuilding of this list, and why it keeps overmatching the value-oriented midrange climate we’re in right now in terms of online cEDH. Speaking of outlets, as both of the latter combos work very similarly, deck slots can be easily conserved by using overlapping outlets in Corpse Knight and Blasting Station in the Abzan list. However, a lot of time has passed since the card reigned at the top, as today many powerful cards come to compete with the throne Ad Nauseam once almost held monopoly on. For any storm veteran, this is a pretty obvious instant keep. Stax decks like Blood Pod can bring our combo plans to a halt with a couple of properly timed spheres or. When it comes to your opponents, this might very well be a goldfish situation assuming everyone knew what they were doing. However, , there are still ways around this wall of x/3s by using mana-efficient evasive threats, something akin to. Hello, readers. A good example of a “farm animal” in the current list is Cabal Therapist. Time to go into detail how this Turbo Ad Nauseam deck helmed by Tymna, usually referred to as “Farm” (courtesy of the archetype’s originator RiverMayCry) functions and brings in such results. But how can we utilize this kind of thinking in an Ad Nauseam storm deck? A couple of dedicated stax lists still see play online, the primary one being Tymna Tana Blood Pod. The deck does run a lot of already mentioned Silence effects, which similarly can stop our opponents in their tracks just like they can stop us. 1x Rhystic Study 1x Greater Good 1x Future Sight 1x Treachery 1x Sol Ring ... A few months ago, rumblings were heard of a European deck that was becoming something of a boogeyman to the format, known as Maverick. Fortunately though, we do have a combo “extender” that Cobble has already talked covered in one of his prior articles: 1. Yep, the dreaded Jace, The Mind Sculptor has been unbanned in Modern format. In this issue of Lessons From the Fringe, we’re joined by special guest author: Leptys. The feature of “blocking Tymna” has become not unlike the “Bolt test” of utility creatures in cEDH, so 3-toughness creatures are now the golden standard when it comes to untapped bodies. Having talked a lot about how the deck is built already, the game-ending combos themselves are not the number one priority, although they eventually become necessary too. Silence effects also work against any of the non-Consultation lines like with Food Chain Sliver, or with any of the storm lines by CST, Kess etc. Going from 1-7 mana as early as Turn 3, the deck sports big colorless payoffs and a deck built to consistently hit its lands on time! Mystic Remora and Rhystic Study, format-defining parasite cards that feed off of almost every half-decent cEDH table basically become jokes when you cast a Silence. Lifegain for its own sake isn’t usually that viable in many formats, but with the aid of Tymna, creatures with lifegain properties become not only that, but also card-draw. During the time Ad Nauseam was printed, there already existed a sort of “security system” that prevented the overuse of Ad Nauseam costing you the game, that being the white instant Angel’s Grace from Time Spiral. We have Arbor Elf and Memnite, so no shortage of free bodies so far (Total cost 5+[B] & 2 life), Next we’re going to do something that requires certain knowledge on what is in our particular list, and that is playing, From here on we can pretty easily play either, Enlightened Tutor, Fellwar Stone, Chrome Mox, Cabal Therapist, Thoughtseize, Sol Ring, Necromancy, Deathrite Shaman, Mox Diamond, Overgrown Tomb, Squirrel Nest, Ranger-Captain of Eos, Praetor’s Grasp, Sickening Dreams, Mana Crypt, Nature’s Lore, Temple Garden, Godless Shrine, Noxious Revival, Veil of Summer, Tainted Pact, Earthcraft, Arid Mesa, Wishclaw Talisman, Mox Opal, Assassin’s Trophy, Avacyn’s Pilgrim, Krosan Wayfarer, There we go, the Christmas Land right there. Some of the weaknesses mentioned above can be very detrimental to your general piloting experience depending on the meta you’re playing in, as well as on how you are going to handle it verbally. However, given that we are talking about arguably the most dangerous decks in the table, you have more than plenty of tools to deal with them, both in verbal and cardboard form. In similar fashion, the deck already runs cards like Ranger-Captain of Eos for more protection and tutoring, Overeager Apprentice for mana-fixing as well as discarding Leonin Relic-Warders ripe for reanimation, and even cards like Memnite and Krosan Wayfarer to work as ways to land easy mana-positive Culling the Weaks or Gaea’s Cradles on your Ad Nauseam turn. Mystic Remora and Rhystic Study, format-defining parasite cards that feed off of almost every half-decent cEDH table basically become jokes when you cast a Silence. You have plenty of ramp and plenty of 1-drop creatures here, and it’ll be easy to jam Tymna on turn 2 or 3. While one could consider such a strategy to be indicative of a haymaker format, when a deck like Reanimator becomes the boogeyman it means the format is very receptive to new ideas, as its “unfair” strategy is easily hated out and thus can be forced to play a fair game against any deck in the field. While one could consider such a strategy to be indicative of a haymaker format, when a deck like Reanimator becomes the boogeyman it means the format is very receptive to new ideas, as its “unfair” strategy is easily hated out and thus can be forced to play a fair game against any deck in the field. for additional words on specific matchups. You play Wooded Foothills getting Savannah as your land for the turn, and no-one presented counterspells to the Mana Vault that you topdecked. Consultation is not as much of an archetype as it is a package that is being pasted into every deck that by default tries to go fast, usually along the lines of Ad Nauseam, : Consultation players often like to play the game from their hand rather than from their board, so taking a peek at all the information they have access to and revealing their gameplan to the table is often a powerful move, especially when they have been relatively passive for a turn or two. However jace was more of a boogeyman as he was banned in modern in particular for so long (since befor it existed actuly) and as such the impact he would have on it was always a point of debate and people had to extrapolate from his time in standerd and his presence in legacy which are both very diffract form modern. Initially invented and coined by RiverMayCry who had been trying to make Orzhov combo decks work in cEDH for years prior, White Nauseam-esque deckbuilding essentially expands from the Angel’s Grace + Ad Nauseam idea to other forms of “life insurance”, which in this case is primarily incidental lifegain. However, with the arrival of the more strict Mulligan rules in EDH, stax has taken a backseat for a while (save for very established playgroups), and the surge of midrange makes using card slots for hate pieces even less favorable despite the arrival of London mulligans. I’ll answer that exact question by going through the priority order of what you want from best to worst. As most of us remember, when Jace came out, he was also played in every single format where he was legal and completely destroyed them. Therefore, if people get a little bit too interested in our Tymna, we might face a full stop in our value-grinding gameplan. We only got a couple of rocks and a single proper ritual, that being Cabal with no obvious way to reach Threshold. It has had a huge impact on so many games, and I've also played it early game when the only enchantment on board was a Rhystic Study and been very content with the 1 to 1. The power of “mana-positive” cards like, The words “Ad Nauseam”, meaning literally. A card once hailed as the figurehead piece of competitive EDH decks, maybe of even the cEDH community itself nearly half a decade backward. You go down to 3 life with the following hand post-resolution: Windswept Heath, Wooded Foothills, Ad Nauseam, When it comes to your opponents, this might very well be a goldfish situation assuming everyone knew what they were doing. This “hate the Naus player out” culture, while commonplace for a reason, is accompanied usually by the motto “hit the player with the least life”. In the most recent Vintage Championships, there were more Okos than there were Jaces in the top eight. The deck thrives on cards like these, as small utility creatures can potentially serve 2-3 purposes thanks to Tymna, even when on the surface-level they wouldn’t seem like they’d do much. As to why does this kind of “pre-emptive” interaction work against the current cEDH metagame, all becomes clear with only a couple of card examples. The most recent TimeTwisted Tournament provided a prevalent example of this when people started putting their Flashes to the stack in pods where every opponent was running Flash Hulk; there wasn’t much Farm could do to stop it all from transpiring. It stops the beats against you altogether. With all of this in mind, there’s a couple of decision trees that can be navigated through for more mana-positive cards, mana fixing, and finally progress towards Scroll Rack: Playing Exploration with the we have access to from Elvish Spirit Guide (or Arbor Elf), then playing Ancient Tomb or Gaea’s Cradle + Memnite to net an extra mana from a new land drop. With Veil of Summer already seeing play in many combo decks alongside Silence and with Abolisher seeing play in Hulk decks, the “throw protection into an empty stack” is slowly making a comeback in more established lists. Everything might change now that cards like Dockside Extortionist and the new Underworld Breach has made a big splash, and things might already be different in your particular playgroup due to rapid group-specific shifts. Regarding the Scroll Rack activation, you could say that it’s pure luck with how much fast mana one can flip into at that point, and that is somewhat true. What do you guys think? It doesn't come down early enough to have the impact of a Remora (which can fix bad/rock heavy hands). If they do, you’ve lost next to nothing. What if I told you that you don’t need to amass superior card advantage to win each game that starts to grind? Same powerlevel in context, but considering power creep, if pitted against each other, Jace doesn't hold a candle to Oko. With the appearance of. All in all, Consultation players like to lean on the grindy side in regards to many cEDH tables, so most of the time you’ll be asking the questions with early Ad Nauseams or mid-game Silences. It's hard to say if this is better than Reclamation sage. To add to this, the now-ubiquitous Flash Hulk decks that are looking to win in response to counter wars now have to carefully weigh whether they want to go off in response to a singular Silence effect, or wait for the next turn that might never appear. While Ikra Shidiqi and Mad Farm’s Bruse Tarl already stand out as an example in the command zone, cards like Children of Korlis, as well as Serra Ascendant also provide your life-to-cards engines with surplus potential, making your combo turns way safer in the process. Almost a year backwards, the very same shell reached the final pod of the first TimeTwisted Tournament. However, as Tymna doesn’t need to connect herself to net you cards, there are still ways around this wall of x/3s by using mana-efficient evasive threats, something akin to Yuriko’s or Edric’s way of EDH deckbuilding. Simply keep in mind that Blood Moon is a card so you don’t get blown out by not fetching those basic lands when you could’ve. Your turn 3. If your local metagame ever (d)evolves into that, adding 1-2 mass removal spells like Engineered Explosives, Toxic Deluge, Force of Vigor, Pernicious Deed or Seeds of Innocence is an option. The deck thrives on cards like these, as small utility creatures can potentially serve 2-3 purposes thanks to Tymna, even when on the surface-level they wouldn’t seem like they’d do much. Now it is true that while I have described Farm as a reckless fast combo deck, not all games are Christmas Land turn 1-2 Ad Nauseam wins where caring about the opposition is irrelevant. Reddit gives you the best of the internet in one place. Fast Mana + Other Value Engines/Interaction. The card-draw potential with no direct subsequent costs in mana means essentially free cards in any table that doesn’t provide early game blockers, and sometimes even that is not enough to deal with the ever-recurring value menace Tymna threatens from the command zone. We naturally don’t have blue interaction ready in Abzan Farm, but with access to silencing the stack altogether we have the next-best thing. With the surge of creatures in stalled-out metagames, Tymna doesn’t get to connect as much as it could before. ... More thoughts on the Rhystic Study thing. But how does Oko compare? Rhystic Study $ 1.25 $ 23.00 $ 21.75: 1,840%. Being a 1-drop, you can easily stick Therapist on turn 1-2, then play Tymna on the following turn and draw a card upon easily connecting via Menace. The once troublesome policy of “hit the player with the least life” flips on its head to “don’t hit the player with the most life”, practically leading to a total cessation of incoming combat damage. Thank you for reading! Not to overuse the phrase “there’s no comparison”, but...... There’s a reason Oko was banned out of 1 format where JTMS was UNBANNED in (and very healthy in). The u_little_mark community on Reddit. Bolas is a puppet-master, preferring to coax others into doing his dirty work for him. Just like we can silence foes on your own combo turns, we can also prevent them from casting subsequent spells when we see a threatening one enter the stack. By using a reanimation enchantment on Relic-Warder, it can be used to cause arbitrary amounts of ETB/death triggers for Corpse Knight/Blood Artist effects, as well as provide infinite fodder for sacrifice outlets like Goblin Bombardment or Blasting Station. If you’ve read my former write-up on this deck from 2018, you might already know what a “Farm” deck is built to do: resolve Ad Nauseam ASAP, and win afterwards in quick fashion. All in all, Consultation players like to lean on the grindy side in regards to many cEDH tables, so most of the time you’ll be asking the questions with early Ad Nauseams or mid-game Silences. Use whatever we can to draw our Scroll Rack from the top. : Sometimes, the best thing against stax is to just sit back and grind. Here we come to the part where the deck gets is name from: the offensive, cheap as well as evasive creature suite that provide strong static effects, or sacrifice themselves for additional resources when needed, also known as the “farm animals”. Cards that forced people to withhold any active gameplans at the risk handing someone the game now become trivial value engines, as their controllers’ ever-increasing hand sizes on your combo turn become mere semblances of hope that you’d somehow fail in going off. The sheer robustness of combos like Laboratory Maniac, Food Chain, as well as build-around generals like Najeela and Gitrog, plays through most stax pieces without much effort.In short, most contemporary online games these days hinge on drawn out Mexican standoffs, where counterspells are fired at the latest moment possible, and where slipping in early wins becomes an exception rather than the rule. But what if I told you that your deck’s speed isn’t purely dependent on how much mana your combo costs? On this episode of Beat the Boogeyman, we're taking a look at the Modern deck that everyone loves to hate, Green Tron! The first hand can Pact into Ad Nauseam too, but in case it doesn’t find Naus before exiling most of your mana sources, it still has more than enough action to function well with Scroll Rack that can dig deep with Tymna. allows for pure mana production straight into a total of 8 mana, which can be used to cast Earthcraft, Krosan Wayfarer, tap Wayfarer to Earthcraft, sac Wayfarer to put a land into play, play Yawgmoth’s Will, do that all again, cast Cabal Ritual & Memnite for more mana… essentially you’ve got more than enough to just win the game on the spot with the Squirrelcraft combo. Initially invented and coined by RiverMayCry who had been trying to make Orzhov combo decks work in cEDH for years prior, White Nauseam-esque deckbuilding essentially expands from the, The reason why this lifegain theme works so well in the current cEDH metagame is that the surge of midrange decks has essentially extended game times so much that hitting people down with creatures is starting to show its head. Some Turbo Nauseam decks even abuse cards like Razaketh to maximize the amount of value you get from your cheap beaters, supporting one of the combos we’re already running that’s being covered next. Things do however become much more problematic when every opposing deck plays stax, because at that point you’re the punching bag, and at the same time you’re the only one that wants to get rid of the now stax-infested board. In that sense, what does a huge, beefy blocker or a lifegain engine do in this environment? 1 year ago. In short, most contemporary online games these days hinge on drawn out Mexican standoffs, where counterspells are fired at the latest moment possible, and where slipping in early wins becomes an exception rather than the rule. what can I do if opponents start beating me down with every creature they have? . And because its cost isn't steep, it can largely be ignored until someone thinks they're gonna win, then prompty destroy the Rhystic. Has Oko finally taken the title of The Boogeyman from Jace? Next it’s time to look at how we can put all the theory above regarding Farm into practice with some mulligan and gameplay examples. You’re up against 3 blue players, two of which have 1 blue mana open. After the fast combo attempts are done with, you can try your own luck in going off, or grind value with Tymna & Ikra if the board becomes stagnant due to hate pieces until you have enough removal and/or protection to force through a win. So in the end, we ended up winning from a pretty mediocre Ad Nauseam with white mana open at all times to Children of Korlis our way back to starting life if things look grim. When Tymna got printed, I witnessed more than several MtG players quickly realizing that the card could’ve just as easily been a mainstay general even without the Partner mechanic. But how does Oko compare? Luckily, however, there often is 1-2 mana open for protection post-Nauseam from played lands and the sort, as well as a ton more of actual flipped Moxen, rituals and protection to make reaching critical mass easier. By excluding blue from our color identity, the deck already suffers a lot merely by lacking any access to stack-based interaction. Oko on the over hand has been banned so fast form so many formats so recently his nature isn’t realy that if a boogeyman but as the elker of formats. Enjoy! And even if you don’t draw into enough fast mana and end up passing turn, sculpting into your perfect 7-card-grip often is more valuable than risking a turn cycle where you might get countered. The boss nass + gilded lotus on an elf combo is a pretty strong additional combo, and plus the Drake is surprisingly useless to clone or simply play out for value. your own Pins on Pinterest However, as the high-power tables get used to seeing 5+ mana open followed by the combo player passing turn without doing anything, everyone will be holding onto their counterspells which makes attempting to go off that much more difficult. Try emphasizing on those early game creatures, so that when the eventual, Stax is not something that exists in huge numbers in most cEDH tables these days, especially now that midrange is seemingly everywhere. To add to this, Ad Nauseam has already been written off as a card one can easily beat without wasting extra card slots in their deck by just pressuring the combo player’s life total with combat damage. Finally, we’re leaning hard on one card to win games, which makes us somewhat weak to opposing extraction and to people who are actively focusing on us in every game. Mental Misstep is one of the only counterspells that could still potentially threaten us because of its unique restriction to 1-mana cards, but that is only if someone was willing to take the risk by letting our Mana Vault resolve. This avenue of victory is, in a sense, more tricky to reach as it often requires Angel’s Grace with your Ad Nauseam to grant enough cards and immunity to damage, but due to existing only on the stack, it’s also immune to pretty much all forms of interaction other than counterspells when executed, also usually preceded by protection due to its cheap mana cost. 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